From the creators of Breachers and Hyper Dash, Forefront delivers an all-out war experience like never before in VR.
Engage in massive 32-player battles across a variety of expansive, semi-destructible environments,
where strategy, skill, and teamwork decide the outcome.
🚁 Command land, sea, and air vehicles – Pilot helicopters, drive tanks, and storm objectives in humvees and boats.
🔫 Choose your class – Play as Assault, Engineer, Medic, or Sniper, each with specialized weapons and gadgets.
🔥 Feel the impact – Realistic gunplay, tactical movement, and large-scale combat bring the battlefield to life.
💥 Shape the fight – Blast through walls, collapse structures, and use destruction to create new paths or deny enemy cover.
My biggest contribution to Forefront was making the scoreboard implementation.
I entered the project halfway in development. Contrary to different projects I had been a part of,
Forefront enforces very strict programming guidelines to ensure other people can pick up where you left off.
While implementing the scoreboard, core game features like kill/death tracking did not exist yet.
Therefore it was very important to make sure there was a clear entrypoint to update playerdata.