The Next Evolution of VR Warfare. Forefront delivers an all-out war experience like never before in VR. Engage in massive 32-player battles across a variety of expansive, destructible environments, where strategy, skill, and teamwork decide the outcome.
Experience heart-pounding, tactical multiplayer combat where strategy meets chaos. Choose your side and immerse yourself in thrilling close-quarters battles. With stunning environments and dynamic gameplay.
Step into Hyper Dash, the free-to-play VR sensation where teamwork, speed, and strategy collide. Experience heart-racing action across diverse maps and game modes that will keep you coming back for more!
Currently being made as a passion project, Track Day will be a
racing game for up to 4 players.
Players can choose from a couple of tracks and cars to compete
against eachother.
It uses custom arcade driving physics to do suspension and driving
based on spherecasting.
As my first experience in VR development, VR Guns is a project
that exists purely for me to explore VR possibilities
I do not have intentions to bring this to a final state. However
should have many features like opening doors,
different types of guns and a basic enemy or target.
Currently it has 1 weapon, locomotion, teleportation and basic
physics.
Otters and Wizard Hats is a 4 player co-op roguelike with a twist.
Players must traverse the magical school in search of a the
legendary wizard hat. During their adventure, the group will fight
many enemies in different parts of the school.
SlipFights is a couch-pvp arena shooter in which 4 outlaws duel it out in Cactus Town. Pick from a wide arrange of hats to determine your character health and weapon
Enter John 117, known as Master Chief, during a surprise attack on the Reach Facility. Move quickly and eliminate all Covenant on your path.
Made for the Mini-Jam: Explosions, CATastrophe is a puzzle game where you launch cats into various structures to knock down all the fish. The player gets 5 cats to help breaking down
Hi, my name is Finian!
I'm a software developer with experience in making FPS and CO-OP games.
Currently, I am employed as front-end developer at AVR Machinery.
My fascination for games and tech started at a young age.
Some specific things that really intrigued me along my journey:
- Star Wars Battlefront II being able to run on my PSP
- Creating and playing levels for and from others all around the globe in LittleBigPlanet
- Assembling my first computer with no prior experience
- My first finished game project (Halo Zero)
Participating in game development allowing me to invoke a similar admiration within my peers,
is something that pushed me to double down on becoming a game developer.
Over the years, I'm most known for working and learning at a fast pace.
Being presented with a unique problem or task is where I shine!
I'm easy going and always ready for a quick chat!
C++
C#
HTML, CSS, JS
This website
Unreal Engine
Unreal C++
Unity
Git
Advanced
Perforce
Advanced
WPF/Avalonia
Advanced
Vulkan
Intermediate
SDL
Notions
DirectX
Notions
QT
Notions
Rider
Advanced
Visual Studio
Advanced
VS Code
Intermediate